

In Endless Space, information is presented in simple graphical means whenever possible, and most importantly nearly everything responds with mouse-over tool tips.

It easily has one of the best designed user interfaces in a space 4x game, and this is in a genre that almost traditionally lovingly dumps the complex information required for galactic conquest in some of the least user friendly menus imaginable. The thing that initially drew me in, and likely others, is just how damn well form is melded with function into a sleek look in Endless Space. Almost like going into a movie spoiler free, it’s refreshing to experience a game with a vacuum of player knowledge. I just happened to stumble upon it on Steam a few weeks back. So the rare titles that surprise you are a real treat, and that’s how it was with me and Endless Space. Working in the game industry, it’s often easy to know all the details of a title, down to ideal character developments, long before it comes out with all the trailers, beta coverage and other pre-release content. Enter Endless Space and exit my free time. I had tried a few games along the way, but nothing quite captured that “Yeah, it’s 3am, but I just need a few more turns” obsession. With Sword of the Stars II‘s launch being less than ideal, to say the least, I’d been on the hunt for a new space 4x game for some time now. Why command a single battle or plan a lonely city when you can wage war with fleets of ships and colonize entire planets? The last one to really grab my attention was Kerberos Productions’ Sword of the Stars with its great ship design customization and the interesting strategic aspect of each race’s faster-than-light travel being unique. I suspect it’s the grand scale of it all that really sucks me in. The strategy genre has always been one of my favorites, and while I’m perfectly happy to order my squad of marines to charge the enemy bunker or micro-manage the ins and outs of the local economy, there’s just something about space 4x games that really makes time melt away for me.
